Nalorakk
Troll Form Abilities
* Mangle: All bleed effects cause 100% additional damage.
* Surge: Charge attack.
* Brutal Swipe: A cleave-like ability which deals damage to up to 2 targets.
Bear Form Abilities
* Lacerating Slash: Bleeding for 1735 damage every 2 sec.
* Rend Flesh: Bleeding for 2335 damage every 1 sec.
* Deafening Roar: Deals physical damage and silences enemies for 2 sec.
Akil'Zon
Abilities
* Summon Amani Eagle: Calls forth eagle minions to randomly attack targets.
* Static Disruption: Attack dealing damage to target and those within close range of the target. Leaves a debuff on the original target that causes nature damage taken to be increased by 25%, lasts 20 seconds.
* Call Lightning: Nature damage based attack.
* Gust of Wind: Throws target up in the air. Upon falling, deals half target's full health in damage.
* Electrical Storm: Channeled spell that raises a target into the air and places a cloud over them. The cloud then periodically strikes anyone not directly beneath it, each strike hitting harder than the previous. Lasts 7-8 seconds.
* Enrage: Approximately 8 minutes.
Jan'alai
Jan'alai's Abilities
* Flame Breath: A cone-type attack that deals damage to multiple targets in a single line.
* Fire Bombs: Periodically teleports the entire raid to him, putting up "flame walls" on the outer ring of his area so you cannot escape. Spawns "time bombs" randomly throughout his area. After approximately 10 seconds they will blow up, dealing damage to targets in a 5 yard radius.
* Summon Amani'shi Hatcher: Calls 2 Amani'shi Hatchers which begin hatching eggs into Amani Dragonhawks at an increasing rate: starting with one, and adding one each time. After spawning all of one side, the Amani'shi Hatcher will move to the other side and spawn that side if not killed.
* Spawn all remaining eggs: At 35% health all the remaining eggs will spawn.
* Berserk Timer: 10 Minutes.
Dragonhawk Abilities
* Flame Buffet: Increase fire damage taken by 2%. Stacks indefinitely. Can be dispelled.
Halazzi
Phase 1 Abilities
* Frenzy: Increases Attack Speed. Can be Tranquilized.
* Saber Lash: Deals damage split between two targets.
Phase 2 Abilities
* Split: The single creature Halazzi deals damage to the entire raid and splits into both a troll spirit and spirit of the lynx.
* Corrupted Lightning Totem Deals nature damage, chains to nearby targets.
* Flame Shock: Deals fire damage followed by an additional debuff which causes damage over time. Dispellable.
* Earth Shock: Nature damage, interrupts any school being cast for 3 seconds.
Phase 3 Abilities
* Enrage: 10 minutes.
* Corrupted Lightning Totem Deals nature damage, chains to nearby targets.
Hex Lord Malacrass
Malacrass Abilities
* Spirit Bolts: Deals shadow damage to nearby enemies every 0.5 sec for 10 seconds. Can be resisted, but is not subject to line of sight.
* Soul Drain: Drains the soul of a player, temporarily stealing their class abilities. See list below.
Druid
* Lifebloom
* Thorns
* Moonfire
Hunter
* Various Traps
Mage
* Fireball
* Frostbolt
* Frost Nova
* Ice lance
Paladin
* Consecration
* Holy Light
* Avenging Wrath
Priest
* Heal
* Mind Control
* Mind Blast
* Shadow Word: Death
* Psychic Scream
* Pain Suppression
Rogue
* Blind
* Slice and Dice
* Wound Poison
Shaman
* Fire Nova Totem
* Healing Wave
* Chain Lightning
Warlock
* Curse of Doom
* Rain of Fire
* Unstable Affliction
Warrior
* Spell Reflection
* Whirlwind
* Mortal Strike
Adds
* Thurg: Ogre add, melee attacks. Can be polymorphed and trapped.
* Gazakroth: Imp add, fireball attacks. Can be banished.
* Lord Raadan: Dragonkin add, flamebreath & thunderclap attacks. Can be sleeped.
* Darkheart: Undead Wraith add, melee attack and instant cast aoe fear. Can be shackled.
* Alyson Antille: Blood Elf add, heals. She can be polymorphed.
* Slither: Serpent add, poison bolt attacks. Can be sleeped.
* Fenstalker: Elemental add, aoe nature attacks. Can be banished.
* Koragg: Undead Ghoul add. Can be shackled.
Zul'jin
Phase 1 Abilities: Troll Form
* Whirlwind: Attack dealing damage to all nearby targets.
* Grievous Throw: Deals damage to a target, follow by a debuff which deals damage over time. Removed if the player has 100% HP.
Phase 2 Abilities: Bear Form
* Creeping Paralysis: Debuff on the entire raid. Deals nature damage after 5.5s, and applies the debuff Paralyzed. Paralyzed players are stunned for 4s.
* Overpower: Physical damage dealt to target with the highest threat.
Phase 3 Abilities: Eagle Form
* Energy Storm: Debuff on the entire raid causes every character that uses mana-dependant ability to take 1250 damage.
* Feather Vortex: 4 Feather Vortex spawn, dealing nature damage and knock players back if they are touched.
Phase 4 Abilities: Lynx Form
* Claw Rage: Zul'Jin focuses a random player other than the tank and hits him 12 times with Claw Rage. The first strike deals 500 damage. Every strike applies the stackable debuff Claw Rage, which increases the damage taken by consecutive attacks by 150. Thus, the second hit deals 650, the third 800, and so on. The last hit deals 2150 damage, for a total of 16k. Claw Rage attacks cannot miss, be dodged, parried, or blocked. If the focused player feigns/vanishes/etc, Zul'Jin will focus the tank.
* Lynx Hunt: When he uses this ability, he does so 9 times in a row in quick succession. Every attack targets a random player dealing around 2k damage. The target is chosen at random and one player might be targeted multiple times. Every player that was attacked also gets the debuff Lynx Hunt, which deals damage over time.
Phase 5 Abilities: Dragonhawk Form
* Flame Whirl: He gains this buff, rotates for 2s, then deals 1k Fire damage to the entire raid . This will also apply a stackable debuff that increases fire damage taken.
* Flame Breath: Hits everyone in front of him for fire damage.
* Flame Columns: PBAoE cast on a random player (or pet), dealing 900 Fire damage every second for 10 seconds. There may be up to 3 columns at the same time.