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 Summary on Serpentshrine Cavern

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SoLution
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Join date: 2008-05-24

PostSubject: Summary on Serpentshrine Cavern   Sat May 24, 2008 12:00 pm

Serpentshrine Cavern is the raid wing of Coilfang Reservoir, where Lady Vashj has made her lair. It is a 25-man raid instance with six bosses, culminating with Lady Vashj herself. There is no longer an attunement to zone into this instance.


* Tokens for Tier 5 gloves, legs, and helms drop in the Serpentshrine Cavern.
* Lady Vashj, the last boss, drops the second quest item needed to be attuned to Mount Hyjal: Vashj's Vial Remnant. The quest can be found here: Quest:The Vials of Eternity
* In an interesting twist The Lurker Below must be fished out of his pool rather than pulled.
* Coilfang Frenzy spawn around anyone who enters the water and basically function the same way as lava did in MC, to prevent skipping of encounters or pulls. The longer you are in the water, the more spawn. They will despawn once you are out of the water.
* There is no real boss order in this zone there are several paths from the zone-in to Lady Vashj. The main 'cavern' is composed of a collection of large bridges and platforms above water. By using waterwalking you can start pretty much anywhere. Creative mechanics will be needed to begin waterwalking so you don't break the water when you jump down onto it (paladin-bubbles, Slow Fall, etc...). Once on the water you can have a warlock and two others go to a convenient spot to begin clearing trash.
* An effective strategy for The Lurker Below involves killing the trash mobs on the 6 platforms around the "Strange Pool" which will cause the water to 'boil' preventing the fish from spawning, and instead dealing a more manageable 500 damage every 3 seconds. The fish will return when the first mobs on the platforms surrounding the The Lurker Below's pool begin to respawn (now about 2 hours).
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Summary on Serpentshrine Cavern

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